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Consciousness 0 (0)


[catlist name="consciousness"] "We don’t see that the hard problem is not what consciousness is, it’s what matter is — what the physical is." ...So the hard problem is the problem of matter (physical stuff in general). If physics made any claim that couldn’t be squared with the fact that our conscious experience is brain

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Curation 2 (1)


Through the ongoing process of organizing content and media elements which create personal profiles, social media users inadvertently curate versions of themselves. Social media turns users into curators as they create distinct incarnations that are separate, yet become the objectified digital presentation of one’s physical self. Personal curation is content primarily for oneself, a

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As-If 0 (0)


[catlist name="as-if"] Also see Elaboration Paranoia is a thought process believed to be heavily influenced by anxiety or fear , often to the point of irrationality and delusion . Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself. Historically, this characterization was used to describe any delusional

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Games 0 (0)


 Play -> Acting Out -> Games -> Enactment -> Awareness   [catlist name="as-if"] A labyrinth as opposed to a maze In common usage, the term refers to text adventures , a type of adventure game ... The first adventure games to appear were text adventures (later called interactive fiction ), which typically use a

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