A year ago, virtual reality game Luna came out for the Oculus Rift and Microsoft’s Mixed Reality platform. Designed by Funomena, Luna was like a storybook come to life. Now, inspired by the possibilities of augmented reality, Funomena has rebuilt a smaller version of Luna, called Moonshot Garden, specifically for the Magic Leap One headset.
Reassessing the form after ten years in which games both broke into the mainstream and became increasingly experimental. — Read on www.newstatesman.com/culture/games/2018/09/after-decade-revolution-can-we-now-call-video-games-art
It distracted classrooms all spring and reached 40 million users last month, before most parents and teachers had any idea what it was. We’ll help you catch up.Source: A Non-Gamer’s Guide to Fortnite, the Game That Conquered All the Screens
Video games are an incredibly powerful training ground for AI algorithms. They are flexible and customizable while providing a safe place for training and learning without any real-world repercussions or safety issues. Some of today’s most popular video games have already been used to train AI. Source: Artificial Intelligence: The Clever Ways Video Games Are
According to estimates from media agency Zenith, next year, for the first time, people will spend more time using the internet than watching TV. People will spend an average of 170.6 minutes a day, or nearly three hours, using the internet in 2019. Source: The Internet Is Finally Going To Be Bigger Than TV Worldwide
Recent comment cast Microsoft's future gaming plans in a strange light. What exactly is the future and purpose of the Xbox brand? — Read on www.forbes.com/sites