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Identity

2018-04-23T04:02:29+00:00September 11th, 2017|Categories: Wanderings|

Case Histories and Fiction Pirandello sat in his writing room into which characters came to him to share their narratives King Henry wrote narratives for everyone he came in contact with George Kelly wrote characters for his patients. action takes place in the dialogue between therapist and patient....  Socratic Dialogue Object Relations Winnicott and the

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Consciousness

2018-05-31T12:38:09+00:00September 11th, 2017|Categories: Consciousness, Wanderings|

"We don’t see that the hard problem is not what consciousness is, it’s what matter is — what the physical is."   ...So the hard problem is the problem of matter (physical stuff in general). If physics made any claim that couldn’t be squared with the fact that our conscious experience is brain activity, then

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Curation

2018-09-04T17:17:11+00:00August 12th, 2017|Categories: Chapters, Curation, Media, Wanderings|Tags: |

Cut-Ups Music of the Spheres Through the ongoing process of organizing content and media elements which create personal profiles, social media users inadvertently curate versions of themselves. Social media turns users into curators as they create distinct incarnations that are separate, yet become the objectified digital presentation of one’s physical self. Personal curation

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As-If

2018-09-04T16:50:52+00:00July 21st, 2017|Categories: As-If, Mind, Wanderings|

Also see Elaboration Paranoia is a thought process believed to be heavily influenced by anxiety or fear , often to the point of irrationality and delusion . Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself. Historically, this characterization was used to describe any delusional state.

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Labyrinths

2018-04-23T07:11:59+00:00June 24th, 2016|Categories: Uncategorized, Wanderings|

A labyinth as opposed to a maze In common usage, the term refers to text adventures , a type of adventure game ...  [/su_spoiler] [/su_accordion] The first adventure games to appear were text adventures (later called interactive fiction ), which typically use a verb -noun parser to interact with the user. These evolved from early

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